![]() There’s so much depth and experimentation with so little direct input from the player.Ĭheckpoints are generous although I did encounter a few agonizing levels where the challenge was a bit too steep. You trigger buttons, roll under heavy chains, grow to comical sizes, or shrink into a tiny dot all for different reasons. No arrangement of obstacles is quite the same, or at least the way you interact with them changes. One of my favorite power-ups is one that coats the character in a sticky substance, which can make progress difficult - but it also enables him to ride on the sharp edges of saw blades without tearing to papery shreds.Īlthough many of the levels look similar, Frogmind gives each a unique touch. (As long as one of you survives and reaches the exits, you’ll clear the stage.) And a glowing blue item speeds up time or slows it down, pressuring you to flap or roll as needed to outrun the auto-side-scrolling screen, which serves as another common cause of death as it pushes you forward or traps you against a wall. You can multiply, which keeps you safe from harm, like one fish in a school of many. ![]() This is a normal occurrence in Badland, and it’s what makes the game so fun - you just go with it.Ĭollecting different power-ups will make you grow larger or smaller, giving you the power to dislodge objects or fit through tiny gaps. ![]() You smack your head off the tunnel ceiling, bounce around as whirling blades force you in every direction, and pop like a berry as you’re crushed, pricked, and sliced up. Think the mood and style of Limbo, only with color. Shadows of creatures stare on from the lush, surreal wilderness in the background. Moving through the level involves careful manipulation of this press-and-release system as you navigate the eerie environment strewn with metal pipes, saw blades, fans, debris, and falling rocks. You control a black, furry critter that flaps his arms to fly, and placing or removing your finger from the screen makes him rise or fall like a hot-air balloon. With so little required of the player, it’s amazing how immersive the game is. That’s the extent of the controls in Badland ($3.99 on iOS) an atmospheric side-scrolling game from Helsinki, Finland-based studio Frogmind. What mobile games did you play this week? Share in the comments or tweet your experiences to and And be sure to check out our news roundup at the bottom.Īll you have to do is hold your finger down. This time we flew through the badlands (and lost a lot of friends), served lunch to fish, and proved we weren’t color-blind. Every Saturday here on GameZone, we’ll feature a handful of new titles released for iOS and Android and update you on the biggest news we covered that week.
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